Creative Director at
As a passionate Storyteller and Creative Director, I craft immersive experiences and adventurous attractions for one of the most prestigious and successful companies in the Escape Room and Immerive Experience industry worldwide:
The Room Laboratories.



THEMED
ENTERTAINMENT
Due to our very small team size and my skill set as a Swiss Army knife, my job as Creative Director contains almost all disciplines: Concept, story development, writing, game & experience design, budgeting, organisation, set design, supervision, art direction – as well as graphic design, illustrations, motion design, vfx, media production, composing, directing. At The Room Labs I work closely with escape room design genius, CEO and creative director Chris Lattner.










PROJECTS








ranked #6
of the world
ranked #9
of the world


intertwined stories



two family stories combined based on true events
An epic scaled adventure
Two immersive workshop experiences in a German castle
You'll find your lost creativity by traveling back into your childhood.
Dream Labs, Bad Steben, Germany
Escape Room Dorfen, Dorfen, Germany
Miraculum, Berlin, Germany
Rätselkeller, Dülmen, Germany
Keepers of Balance, Charlotte, NC, U.S.A.
Schloss Augustusburg, Augustusburg, Germany


DREAM LABS
IMMERSIVE ADVENTURES

The moment you enter DREAM LABS the story begins. You're introduced to the newest technology in entertainment: shared lucid dreaming. Here in the lab, which looks like an 'applefied' silicon valley version of a modern medicine facility, customers can enter dream adventures together.

After setting up your adventure you enter a machine called „Dream Pod“. With the help of a combination of hypnosis and modulated theta waves you are transported in your personal adventure.


THE TALE OF THE HEARTLESS PIRATE
DREAM LABS, Bad Steben, Germany


ranked #9
worldwide
SPOILER WARNING!

As soon as you leave the Dream Pod the lab magically disappeared. You're now standing in the middle of the tavern „The Frying Dutchman“ that was once a lively place for all the famous buccaneers and smugglers. But since the dangerous ghost of the „Heartless Pirate“ has been up to his murderous mischief, the pirates won't leave their ships anymore. The slightly depressed tavern owner relies on selling cheap fast food to passing ships in his „Sail Through“. Pirate lockdown. But you landlubbers do not believe in ghost tales – You're here to find a real treasure! Luckily there is a treasure map vending machine in the tavern.
On your wild adventurous treasure hunt, you'll encounter weird characters and need to solve dozens of quirky challenges and puzzles. You have to break out of a musty prison with the help of a sarcastic talking skull and some dark voodoo magic, fight your way through the densely overgrown jungle, only to find yourself in a cheap tourist trap where you have to break the curse of the heartless pirate with the help of a chatty steam punk parrot.
This is a funny and lovingly designed experience for the whole family and people who love „Pirates Of The Caribbean“ or „Monkey Island“.
With the help of a well crafted story, an original soundtrack, 360 degrees hollywood quality sets, scent, animatronic robots, projection mapping, magic tricks and all kinds of special effects the players will be immersed in a playful world full of adventures and weirdly funny games.
If you look carefully you can spot tons of story telling details and easter eggs. Enjoy, because it's not an ordinary escape room: You can't lose this game. If you're behind the time, some of the many characters will guide and help you very subtile.



METROPOLIS 2099
DREAM LABS, Bad Steben, Germany


ranked #9
worldwide
SPOILER WARNING!


Forget everything you know about escape games, because in this game you'll be thrown into the middle of an exciting sci-fi thriller movie in which you are the main character. As soon as you leave the Dreampod, (see chapter "Dream Labs" above) you are now standing in a narrow, littered alleyway, deep down in a filthy cyberpunk city in the year 2099. Cars are flying over your head, the headlights are blinding you, as is the light from the flickering neon signs. Posters from the police government hang on the walls asking you to report Synths – human-like androids. You are a police officer and receive your assignment: In recent weeks, more and more young women have been disappearing from the streets of Metropolis. A Synth called Bishop is accused of abducting the women. He is the boss of a dodgy club and you're mission is to infiltrate that club and catch him.
You gain access to the lift via a secret VIP entrance and are transported to the 99th floor of the building, directly to the VIP area of the club. Someone has raised the alarm and you find a devastated waiting area. Weird drugs, obscene adverts for sex workers, illegal hacker devices. Parallel to your investigation, the police president reports on your mission live on TV in a glorious propaganda programme.
But just as you gain access to the Synth's office, nothing goes according to plan. After seeing the truth, nothing will ever be the same again - and you are suddenly on the run. But to get out of the situation alive, you need allies. Allies from the imaginary shadow world who suddenly don't seem as inhuman as you've been indoctrinated to believe your whole life. Through a refugee camp for Synth persecuted by the angry population, you work your way to the heart of the problem, the eternal war between man and machine. Here, in the server room of a god-like A.I., you must make a moral decision that will change the future of the city forever. Are you ready to bear this burden?
This is an intense and complex experience for people who love Cyberpunk, Sci-Fi, „Bladerunner“ or „Cyberpunk 2077“.
We pulled out all the stops for this experience: a well thought-out script, Hollywood-quality sets, complex media in series and feature film quality, an original score, model making, practical effects, interactivity, clever worldbuilding, tons of Easter eggs and two different endings to the story. The journey goes through 8 different highly themed rooms, including a pre and a postshow.
My role in this experience:
Creative Director, Experience Designer & Show Writer along with Chris Lattner.
I also executed:
• Storytelling/Scriptwriter with Uke Bosse and Chris Lattner.
• Video Producer, Director, Motion Graphics/Animation/VFX Artist.
• Concept Artist & Prop designer.
• Graphic Design with Federico Meloni.
• Sound Design with Malte Eiben.
• Co-music composer with Audio
Gazer.
Idea, Concept: Thomas & Ilona Rauh, Chris Lattner
Owners, builders: Thomas & Ilona Rauh
Set builders: The Art Team Berlin
Original Score by: Audio Gazer.
Programming: Thomas Rauh, Julian Adami, Malte Eiben
LOST
DREAM LABS, Bad Steben, Germany

This is an intense and complex horror experience for people who love to be pushed to their limits.
SPOILER WARNING!
You ignore the critics who claim that Dream Labs isn’t safe.
They question what happens to the nightmares — the inevitable byproducts that emerge during the process of dream generation.
You dismiss the psychological risks no one has ever truly studied.
Because you came to Dream Labs to book a classic island adventure in the jungle – winding paths, tropical heat, the search for a mystical relic.
You really should have listened to the critics.
The old prototype of the dream machine – the Dream Pod – hidden in the basement, hasn’t been running safely for a long time. And suddenly, you wake up not on a warm Pacific island, but in a freezing nightmare.
But that’s only the beginning.
The nightmare you’re trapped in is about to be deleted. To survive, you’ll need to summon all your courage and collect the energy required for your return – in the form of radioactive batteries to power the Dream Pod back up.
Yet the path ahead is anything but easy. Because you’re not alone. The failed dream travelers of the past still wander through this place – deformed, distorted, trapped in endless nightmares.
And they’re hunting you.
We pulled out all the stops for this experience: a meticulously crafted script, Hollywood-level set design, an original score, handcrafted models, practical effects, rich interactivity, and clever worldbuilding packed with Easter eggs. The journey unfolds across multiple, intricately themed labyrinth-style rooms — complete with an immersive pre-show and post-show.
My role in this experience:
Creative Director, Experience Designer & Show Writer along with Chris Lattner.
I also executed:
• Storytelling/Scriptwriter with Chris Lattner.
• Video Producer, Director, Motion Graphics/Animation/VFX Artist.
• Concept Artist
• Graphic Design with Federico Meloni.
• Sound Design
• music composer Editor with Audio
Gazer.
Idea, Concept: Thomas & Ilona Rauh, Chris Lattner
Owners, builders: Thomas & Ilona Rauh
Set builders: The Art Team Berlin
Original Score by: Audio Gazer.
Programming: Thomas Rauh, Julian Adami
THE TEMPLE OF LIGHT
KEEPERS OF BALANCE, Charlotte, NC, U.S.A.
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SPOILER WARNING!
The Keepers of Balance are ancient guardians, bound by a timeless vow to protect the harmony of the multiverse. Long before them came The Curious — explorers who learned to travel through time, across dimensions, and into the hidden spaces in between. They charted the places where cosmic energy bent most willingly, opening portals between worlds.
But when the ripple — a distortion in reality — began to spread, the Curious took on a new purpose. They became the Keepers of Balance, seeking out brave and clever souls to help them restore what was lost. Across realms and ages, they call upon those willing to face the unknown and safeguard the fragile threads of existence.
Deep within an ancient temple, at the heart of a perilous labyrinth, lies an artifact of unimaginable power. For centuries, countless adventurers have entered, only to vanish in darkness — undone by greed or fear. Yet only those who step into the shadows with pure intent will discover the temple’s true secret: a light capable of restoring balance to the multiverse itself.
This is an epic scaled adventure experience with physical action parts for people who love adventures like Indiana Jones, Uncharted or Tomb Raider.
Massive, breathtaking sets (up to 9 meters high),, practical effects, projection mapping, rich interactivity, and clever world building packed with Easter eggs. The journey unfolds across multiple, intricately themed temple rooms — complete with an immersive pre-show and post-show.
My role in this experience:
Creative Director along with Chris Lattner; Set Designer; Show Designer
I also executed:
• Concept Artist with Federico Meloni
• Video Producer, Director, Motion Graphics/Animation/VFX Artist.
• Sound Design
• music composer Editor with Audio
Gazer.
• Light design with Chris Lattner
Idea, Concept: Chris Lattner, Ryan Griffith
Owners, builders: Ryan Griffith
Set builders: Different teams
Original Score by: Audio Gazer.
Programming: Julian Adami, Niels Reinhard
MORE INSIGHTS TO OTHER PROJECTS COMING SOON

























































