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Creative Director at

As a passionate Storyteller and Creative Director, I craft immersive experiences and adventurous attractions for one of the most prestigious and successful companies in the Escape Room and Immerive Experience industry worldwide:

The Room Laboratories.

THEMED
ENTERTAINMENT

Due to our very small team size and my skill set as a Swiss Army knife, my job as Creative Director contains almost all disciplines: Concept, story development, writing, game & experience design, budgeting, organisation, set design, supervision, art direction – as well as graphic design, illustrations, motion design, vfx, media production, composing, directing. At The Room Labs I work closely with escape room design genius Chris Lattner.

PROJECTS:

Dream Labs – The Tale of the Heartless Pirate [Germany]

Dream Labs – Cyberpunk 2099 [Germany]

Ahaji – Underground (WT) [Riad, Saudi Arabia]

The Keepers of Balance – Temple of Light [U.S.A.]

Cahoots Smugglers Bar [London, England]

Johanna – Die weiße Frau vom Kloster Moosen [Germany]

Bavari Sacrilegio [Germany]

and many more…

IMMERSIVE ADVENTURES

DREAM LABS

The moment you enter DREAM LABS the story begins. You're introduced to the newest technology in entertainment: shared lucid dreaming. Here in the lab, which looks like an 'applefied' silicon valley version of a modern medicine facility, customers can enter dream adventures together.

After setting up your adventure you enter a machine called „Dream Pod“. With the help of a combination of hypnosis and modulated theta waves you are transported in your personal adventure.

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DREAM LABS: THE TALE OF

THE HEARTLESS PIRATE

As soon as you leave the Dream Pod the lab magically disappeared. You're now standing in the middle of the tavern „The Frying Dutchman“ that was once a lively place for all the famous buccaneers and smugglers. But since the dangerous ghost of the „Heartless Pirate“ has been up to his murderous mischief, the pirates won't leave their ships anymore. The slightly depressed tavern owner relies on selling cheap fast food to passing ships in his „Sail Through“. Pirate lockdown. But you landlubbers do not believe in ghost tales – You're here to find a real treasure! Luckily there is a treasure map vending machine in the tavern. 

On your wild adventurous treasure hunt, you'll encounter weird characters and need to solve dozens of quirky challenges and puzzles. You have to break out of a musty prison with the help of a sarcastic talking skull and some dark voodoo magic, fight your way through the densely overgrown jungle, only to find yourself in a cheap tourist trap where you have to break the curse of the heartless pirate with the help of a chatty steam punk parrot.

 

This is a funny and lovingly designed experience for the whole family and people who love „Pirates Of The Caribbean“ or „Monkey Island“. 

With the help of a well crafted story, an original soundtrack, 360 degrees hollywood quality sets, scent, animatronic robots, projection mapping, magic tricks and all kinds of special effects the players will be immersed in a playful world full of adventures and weirdly funny games.

If you look carefully you can spot tons of story telling details and easter eggs. Enjoy, because it's not an ordinary escape room: You can't lose this game. If you're behind the time, some of the many characters will guide and help you very subtile.

SPOILER WARNING!

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DREAM LABS: 

METROPOLIS 2099

Forget everything you know about escape games, because in this game you'll be thrown into the middle of an exciting sci-fi thriller movie in which you are the main character. As soon as you leave the Dreampod, you are now standing in a narrow, littered alleyway, deep down in a filthy cyberpunk city in the year 2099. Cars are flying over your head, the headlights are blinding you, as is the light from the flickering neon signs. Posters from the police government hang on the walls asking you to report Synths – human-like androids. You are a police officer and receive your assignment: In recent weeks, more and more young women have been disappearing from the streets of Metropolis. A Synth called Bishop is accused of abducting the women. He is the boss of a dodgy club and you're mission is to infiltrate that club and catch him. 

You gain access to the lift via a secret VIP entrance and are transported to the 99th floor of the building, directly to the VIP area of the club. Someone has raised the alarm and you find a devastated waiting area. Weird drugs, obscene adverts for sex workers, illegal hacker devices. Parallel to your investigation, the police president reports on your mission live on TV in a glorious propaganda programme.

But just as you gain access to the Synth's office, nothing goes according to plan. After seeing the truth, nothing will ever be the same again - and you are suddenly on the run. But to get out of the situation alive, you need allies. Allies from the imaginary shadow world who suddenly don't seem as inhuman as you've been indoctrinated to believe your whole life. Through a refugee camp for Synth persecuted by the angry population, you work your way to the heart of the problem, the eternal war between man and machine. Here, in the server room of a god-like A.I., you must make a moral decision that will change the future of the city forever. Are you ready to bear this burden?

We pulled out all the stops for this experience: a well thought-out script, Hollywood-quality sets, complex media in series and feature film quality, an original score, model making, practical effects, interactivity, clever worldbuilding, tons of Easter eggs and two different endings to the story. The journey goes through 8 different highly themed rooms, including a pre and a postshow.

My role in this experience:
Creative Director, Experience Designer & Show Writer along with Chris Lattner.

I also executed:
• Storytelling/Scriptwriter with Uke Bosse and Chris Lattner.
• Video Producer, Director, Motion Graphics/Animation/VFX Artist.
• Concept Artist & Prop designer.
• Graphic Design with Federico Meloni.
• Sound Design with Malte Eiben.
• Co-music composer with Audio

Gazer.

Idea, Concept: Thomas & Ilona Rauh, Chris Lattner

Owners, builders: Thomas & Ilona Rauh

Set builders: The Art Team Berlin

Original Score by: Audio Gazer.

Programming: Thomas Rauh, Julian Adami, Malte Eiben

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This is an intense and complex experience for people who love Cyberpunk, Sci-Fi, „Bladerunner“ or „Cyberpunk 2077“. 

SPOILER WARNING!

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MORE INSIGHTS TO OTHER PROJECTS COMING SOON

CONTACT ME OR

FOLLOW ME ON INSTAGRAM

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